

materials folder - Contains all the custom textures used to create the map. bsp file with all the required materials and screenshots. dist folder - Contains the map as it is available on the Workshop, with a packaged. Src/Compile Options JACK.png - Screenshot that shows the settings that the map was compiled. Be careful when distributing compilations based on this. rmf file and the compilation presets are lost, it is not possible to generate the same. Since changes were introduced to the original 2005 version of the. It requires importing the Half-Life 1.1.1.0 textures (halflife.wad), de_dust2 textures (de_dust2_largo.wad) and de_dust textures (cs_dust.wad). Can be opened with Valve Hammer Editor 3.5. Src/de_dust2_largo.rmf - Source of the map for Counter-Strike 1.6. Src/de_dust2_largo.wad - Wad file that contains the used textures that were embedded in the original de_dust2 bsp and required extracting. Maps/de_dust2_largo.txt - Info file that displays after starting/joining a game.

Maps/de_dust2_largo.res - Lists the resources required by the game to be able to download all the map dependencies when downloading the map from a server when you don't have it in your computer. It is required for the 1.6 bots to avoid them behaving awkwardly.

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Maps/de_dust2_largo.nav - It's the file that bots used to know how to navigate through a map. What is each file and what does each folder contain? CS: The link for the Workshop version of the CS:GO remake is available at the CSGO Workshop.Ĭontributions to refactor and improve both the CS 1.6 & CS:GO maps were made by Maxwell Ruiz, aka WorstAquaPlayer.Ĭhangelog available in CHANGELOG.md. The source files for both versions are in the subfolder /src of the respective version. /csgo is for Counter-Strike: Global Offensive.The original text file included in the distributable version of the map is included below. To get the de_dust2 source, I just decompiled the original de_dust2 map included in CS 1.6 and rebuilt it from scratch, including only the side passage. bsp version and also the original sources that I used to create the map. In the repository you can find the compiled. This map was developed in the southern-hemisphere summer of 2005 while I was 15 years old. It only bears the suffix because of, let's say, "marketing" reasons. It is nicknamed in this fashion since in Argentina we dubbed the "side" passage as "largo".Īltough the suffix of the map is "de_", actually it is not possible to plant the bomb and the map is of deathmatch type. Spin-off of the original de_dust2 map included in CS 1.6, with the added restriction of the players only being able to move through the side passage that connects the T base and CT base.
